Create quick and easy advanced secondary character animations for, hair, clothes, fur, ears, tongues, + many more
Features
True natural movements from position keyframe data
On and Off settings
Ability to set your own target data layer
Natural wind element, with controllable power & seed
Weight, that changes how the wind moves the rig
Parent the rig’s rotation to a different layers rotation
Parent the rig to other layers
Control over the rig’s children layers
Further control over individual pieces of the rig
Ability to control the wind element over any rig
Works with layers and pins
Ability to set anchor points to the comp, shape, and mask
A bin that actually works